Defines | Functions

libof/ofRegistration.cc File Reference

#include <valarray>
#include "ofRegistration.h"

Defines

#define FORWARD_DEBUG

Functions

template<class VOXEL >
void ForwardRegistration (Image3d< VOXEL > &Img, Image3d< VOXEL > &DImg, std::valarray< Image3d< VOXEL > * > &VectorField, VOXEL bg_value, VOXEL win, bool SwapDirection)
template<class VOXEL >
void BackwardRegistration (Image3d< VOXEL > &Img, Image3d< VOXEL > &DImg, std::valarray< Image3d< VOXEL > * > &VectorField, bool SwapDirection)
template<class VOXEL >
void BackwardRegistration (Image3d< VOXEL > *Frame0, Image3d< VOXEL > *Frame1, Image3d< VOXEL > *Registered, std::valarray< Image3d< VOXEL > * > &VectorField, Image3d< VOXEL > *Flags)
template void ForwardRegistration (Image3d< float > &Img, Image3d< float > &DImg, std::valarray< Image3d< float > * > &VectorField, float bg_value, float win, bool SwapDirection)
template void BackwardRegistration (Image3d< float > &Img, Image3d< float > &DImg, std::valarray< Image3d< float > * > &VectorField, bool SwapDirection)
template void BackwardRegistration (Image3d< float > *Frame0, Image3d< float > *Frame1, Image3d< float > *Registered, std::valarray< Image3d< float > * > &VectorField, Image3d< float > *Flags)

Define Documentation

#define FORWARD_DEBUG

Function Documentation

template<class VOXEL >
void ForwardRegistration ( Image3d< VOXEL > &  Img,
Image3d< VOXEL > &  DImg,
std::valarray< Image3d< VOXEL > * > &  VectorField,
VOXEL  bg_value,
VOXEL  win,
bool  SwapDirection 
)
template<class VOXEL >
void BackwardRegistration ( Image3d< VOXEL > &  Img,
Image3d< VOXEL > &  DImg,
std::valarray< Image3d< VOXEL > * > &  VectorField,
bool  SwapDirection 
)
template<class VOXEL >
void BackwardRegistration ( Image3d< VOXEL > *  Frame0,
Image3d< VOXEL > *  Frame1,
Image3d< VOXEL > *  Registered,
std::valarray< Image3d< VOXEL > * > &  VectorField,
Image3d< VOXEL > *  Flags 
)
template void ForwardRegistration ( Image3d< float > &  Img,
Image3d< float > &  DImg,
std::valarray< Image3d< float > * > &  VectorField,
float  bg_value,
float  win,
bool  SwapDirection 
)
template void BackwardRegistration ( Image3d< float > &  Img,
Image3d< float > &  DImg,
std::valarray< Image3d< float > * > &  VectorField,
bool  SwapDirection 
)
template void BackwardRegistration ( Image3d< float > *  Frame0,
Image3d< float > *  Frame1,
Image3d< float > *  Registered,
std::valarray< Image3d< float > * > &  VectorField,
Image3d< float > *  Flags 
)